Exploring Writing A Physics Engine From Scratch Collision Detection Optimization
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- I recently added Separating Axis Theorem to my game
- I talk about the basics of
- DevLog #3 of my custom C++
- This video explains the separating axis theorem and
- Here ill show you how we can calculate the inertia for any convexe shape Link to the episodes repo: https://gitlab.com/Marcel.
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Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ... but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! https://patreon.com/zanzlanz ... In this episode we add a weight to the Collision detection
We will discuss the mathematics and
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