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  • So, instead of working on collision today like I intended I ended up working on optimization of the code
  • Done as a special request for a fellow
  • This is a tutorial for how to
  • Basic sprite and tilemap for the Nintendo 8-bit console.
  • In this episode, we fixed the ship physics so that the negative velocities are properly capped. We ran into a strange issue that ...

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In this episode, we To learn more about Mappers and interrupts, we need to know about clock In this episode we took a page from The Guardian Legend and got a proper status bar working (although there's no actual data ... Finally got the scrolling bug sorted out by moving code out of the NMI and had some good discussions too. See you on January ...

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