Exploring Java Netbeans Game Dev Log Part 35 Stackable Inventories

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  • Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.
  • This is a simple
  • In this
  • In this
  • New gfx and few tips'n'tricks.

In-Depth Information on Java Netbeans Game Dev Log Part 35 Stackable Inventories

Crate will have a special type of an I had to unify the In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Too tired to write a description :) Also caves!

In order to be able to save the

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