Exploring Impossibox Devlog 08

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  • Last time, BitQuest became a living world. This time, it learned magic. I added a full spell system — spellbooks you fill with pages, ...
  • Today I have fixed..eh...ignored.. a long standing issue with a core gameplay aspect, added a climbing animation and added ...
  • Devlog
  • A new paw-some
  • A new paw-some

In-Depth Information on Impossibox Devlog 08

We got switches now and you'd better believe we are hitting them! Added menus and menu transitions along with some additional hazards! Walljump test. It's really coming together. the controls are getting really tight and responsive. This is our first game using ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Learn for free on Brilliant for a full 30 days: https://brilliant.org/JuniperDev/ . You'll also get 20% off an annual Premium ...

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