Exploring Fo4 Weapon Modding Tutorial Part 8b The 3ds Max 2013 Method Part 2
Let's dive into the details surrounding Fo4 Weapon Modding Tutorial Part 8b The 3ds Max 2013 Method Part 2.
- In this video we will gather references, learn how to extract files from the game to reference, and set up our scene in
- In this video we will block out the initial shape of the
- In this video I show how to export the mesh
- The introduction to my
- In this video I continue to add and modify to the
In-Depth Information on Fo4 Weapon Modding Tutorial Part 8b The 3ds Max 2013 Method Part 2
In this video I continue to set up the In this video I go over the official NIF export In this video I go over how to set up collision so that when we drop our In this video I go over our first option
In this video I start creating the fire animation
That wraps up our extensive overview of Fo4 Weapon Modding Tutorial Part 8b The 3ds Max 2013 Method Part 2.